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Dogmelon Solitaire Game Rules - Spiderette


solitaire Dogmelon Solitaire


A smaller version of the popular game 'Spider'. It has the same rules, but is faster to play, and only requires a single deck of cards.


To build ascending suit sequences in the foundation zone.

How to Play:

The opening tableau looks similar to Klondike, except for the different talon. Cards can be moved in the manoeuvre zone, onto cards of 1 higher rank, regardless of suit

Multiple cards can be moved as a run, but only if they form a descending sequence of the same suit

Any Card (or run), can be moved into a vacant manoeuvre stack.

Clicking the talon will deal one new card to each manoeuvre stack. Dealing these cards introduces new cards into play, but also covers other cards. A good strategy is to move as many cards as possible before dealing from the talon.

The game ends when all cards are moved into the 4 foundation stacks.


Same-suit sequences are more useful than mixed-suit sequences, because they can be moved all at once as a single block. Therefore when you have a choice, prefer same-suit sequences.

Empty columns are very useful, allowing more manoeuvres. Try using them as "free cells", using them temporarily, but leaving them empty.


Suppose that the initial deal looks like this:

Spiderette Solitaire 1

You might place the 10 of Diamonds onto Jack of Diamonds, and the 3 of Hearts onto 4 of Diamonds. This has exposed some of the face-down cards, which is a good strategy. Unfortunately, we now have no more moves available:

Spiderette Solitaire 2

It's time for a deal from the talon. Dealing more cards produces the following tableau:

Spiderette Solitaire 3

This allows some more moves (9C to 10C, 8C to 9C), but it still doesn't help us to clear out the face-down cards.