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Dogmelon Solitaire Game Rules - Scarab


solitaire Dogmelon Solitaire


This game is unusual, because the foundation stacks you build are mixed, rather than same suit. It requires a lot lof skill and some luck as well. It has a low success rate. Because you are required to remember the contents of manoeuvre stacks, without being able to see their contents, this game requires a lot of concentration.


To build a descending rank sequence on each King, and an ascending rank sequence on each Ace.

How to Play:

The opening tableau has:

4 foundation stacks, containing two red Kings and two black Aces.

8 manoeuvre stacks (four above, and four below the foundation stacks)

On the manoeuvre stacks, any card can be moved onto a card of neighbouring rank, regardless of suit

These manoeuvre stacks are circular, so an Ace can be played onto a King, and vice versa.

Once a card has been played onto a foundation stack, it cannot be removed. The general strategy is to build sequences in the manoeuvre zone, then transfer them to the foundation zone when you are ready. The game is won when all cards are moved to the foundation zone.


Try to keep cards in the manoeuvre zone for as long as possible. You can then use them to keep building sequences. Once they are moved to the foundation, you cannot use them any more.


Suppose that the initial deal looks like this:

Scarab Solitaire 1

You always have two options when stacking cards. For example, you can stack the 2 of Hearts onto the 3 of Diamonds, or vice-versa. Similarly, you can make a sequence of 10-9-8 of Clubs, or else 8-9-10 clubs.

Remember that you can change the direction of the sequences as you build them.