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Dogmelon Solitaire Game Rules - Intercell Solitaire


solitaire Dogmelon Solitaire

Intercell Solitaire

Intercell Solitaire is a variation of Freecell Solitaire- The only difference being the starting tableau, which has a pattern of cards which are covered up. This makes the game a bit harder, because you don't know what all the cards are when the game starts.


The aim of Intercell Solitaire is to build ascending suit sequences in the foundation zone.

How to Play:

The tableau contains:

In the manoeuvre zone, form descending sequences of alternate color. Cards are moved individually (except for power moves).

The four 'free cells', at the top left of the tableau, are each able to store a single card. Cards may be placed here to help moving cards around the manoeuvre zone.

If a manoeuvre stack becomes empty during play, any exposed card from the free cells or another manoeuvre stack may be moved into the empty stack.

Cards are moved to the foundation to form ascending suit sequences. The game is won when all cards are moved to the foundation.

see also: Freecell Power Move

Intercell Solitaire Example:

Suppose that the initial intercell solitaire deal looks like this:

Intercell Solitaire 1
The start of intercell solitaire deal #1...

One possible start to this game is:

Now the tableau looks like this:

Freecell Solitaire 2
This intercell solitaire game would probably continue by moving the 3 of Diamonds onto the 4 of Spades...